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03ideaOct 2026

A library of 15 camera movements

Fifteen camera-movement prompts for AI video — crash zooms, dolly moves, orbits, crane and handheld shots — each with its five-part recipe and a still from the demo clip. Part three of the fashion-prompt system

Fifteen camera movements for AI video, each card a five-part recipe — the Move, the Camera action, the Pace, what to Lock (keep stable), and how to Resolve (where the shot ends) — with a still from the demo clip and a copy button. Filter by family: zoom, dolly, pan/tilt, orbit, crane/drone and handheld/POV. Each has a duration; the live library plays every clip. Completes the pose and angle libraries.

AI videoCamera movementPromptsFashionMotionThe live movement library (plays every clip) ↗Movement workflow ↗Tutorial video ↗Pose library ↗Camera-angle library ↗
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How the movement prompts work

These drive an AI video model, not a still. Each is a five-part recipe — the move itself, the camera action, the pace, what has to stay locked and readable through the move, and how the shot resolves at the end — plus a duration. The card shows a still from each movement’s demo clip; the live library plays all fifteen. Tap Copy prompt on any card.

Every prompt

All 15 movements

Filter by family or search. Each card is a movement, a still from its clip and its full recipe; Copy prompt takes the whole thing.

Crash Zoom In — 01A8s
01AZoom/Lens

Crash Zoom In

Move Crash zoom in

Camera action Punch the lens rapidly in on the main target.

Pace Very fast and aggressive.

Lock Keep the target readable through the sudden jump in scale.

Resolve A bold, tight close framing on face of subject.

Earth Zoom Out — 01B5s
01BZoom/Lens

Earth Zoom Out

Move Earth zoom out

Camera action Rise and pull away from the starting point through street, city, landscape and planet scale.

Pace Fast, continuously expanding.

Lock Keep the origin point dead center as the scale grows.

Resolve A planet-scale view with the starting point still implied at center.

Slow Dolly In — 02A5s
02ADolly/Track

Slow Dolly In

Move Slow dolly in

Camera action Glide the camera straight forward toward the main subject.

Pace Smooth, controlled push.

Lock Hold camera height, lens direction and subject placement steady as the distance closes.

Resolve A tighter final framing on face of subject.

Dolly Out — 02B5s
02BDolly/Track

Dolly Out

Move Dolly out

Camera action Glide the camera a short distance straight backward away from the subject, as if the operator takes a few steps back on the ground. A modest pull, not a big reveal.

Pace Smooth, controlled pull, gentle and restrained.

Lock Stay at eye level on the ground with lens direction steady. Keep the subject large and centered — only a little more of the surroundings comes into view.

Resolve A slightly wider framing, the subject still dominant.

Truck Left — 02C8s
02CDolly/Track

Truck Left

Move Truck left

Camera action Move the whole camera sideways to the left, parallel to the subject.

Pace Steady, even glide.

Lock Hold distance and height while near and far layers shift with parallax.

Resolve The subject repositioned across the frame.

Low Tracking — 02D8s
02DDolly/Track

Low Tracking

Move Low tracking

Camera action Run the camera low near the ground, following alongside the subject.

Pace Steady, gliding.

Lock Hold the subject in frame from a low angle as the ground streaks past below.

Resolve Still moving with the subject at low height.

Pan Right — 03A8s
03APan/Tilt

Pan Right

Move Pan right

Camera action Rotate the camera horizontally to the right from a fixed spot.

Pace Even and controlled.

Lock Let the subject slide toward the left edge as new scene enters from the right.

Resolve The frame resettled around a new center.

Whip Pan Right — 03B8s
03BPan/Tilt

Whip Pan Right

Move Whip pan right

Camera action Snap the camera hard to the right in a fast horizontal sweep, smearing the scene as it moves.

Pace Explosive, with heavy motion blur.

Lock Start and end on a clear framing; only the middle blurs.

Resolve Settle sharply on a new framing to the right.

Tilt Up — 03C8s
03CPan/Tilt

Tilt Up

Move Tilt up

Camera action Rotate the camera upward from a fixed spot.

Pace Slow and deliberate.

Lock Travel from the lower scene up past the subject toward what rises above.

Resolve An upward look at the top of the scene.

Orbit Clockwise — 04A10s
04AOrbit

Orbit Clockwise

Move Orbit clockwise

Camera action Circle the camera fully around the subject, clockwise.

Pace Steady, continuous orbit.

Lock Keep the subject centered as the surroundings wheel around it.

Resolve A full revolution back around the subject.

Crane Up — 05A8s
05ACrane/Drone

Crane Up

Move Crane up

Camera action Lift the camera smoothly up into the air.

Pace Slow and weighty.

Lock Tilt down slightly to hold the subject in frame as height builds.

Resolve An elevated look down over the scene.

Drone Push In — 05B8s
05BCrane/Drone

Drone Push In

Move Drone push in

Camera action Fly the camera forward through the air toward the subject from a distance.

Pace Smooth, gliding approach.

Lock Keep the subject centered as the surroundings fall away past the edges.

Resolve A close aerial framing on the subject.

Drone Pull Back — 05C8s
05CCrane/Drone

Drone Pull Back

Move Drone pull back

Camera action Retreat the camera up and backward through the air, away from the subject.

Pace Smooth and accelerating.

Lock Keep the subject centered as more of the surroundings open up.

Resolve A wide aerial view with the subject small at center.

Handheld — 06A8s
06AHandheld/POV

Handheld

Move Handheld

Camera action Hold on the subject with subtle, natural hand motion and no travel.

Pace Gentle and organic.

Lock Keep the subject roughly centered through small drifts and corrections.

Resolve A steady settle on the subject.

First-Person View — 06B8s
06BHandheld/POV

First-Person View

Move First-person view

Camera action Start on the hands, lift to the scene ahead, then move forward at eye height as if walking in, with subtle natural sway.

Pace A brief look down, then a natural walking pace.

Lock Once walking, keep the horizon steady and the path ahead centered.

Resolve Arrive deeper inside the scene.

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The workflow and the tutorial

This library pairs with an automated Pletor workflow (the “Movement workflow” link above) that runs the prompts for you, and a full walkthrough is in the tutorial video. The companion libraries cover the other two halves of the same system.